EXEs

EXEs are the playable killers present in Infinite Possibilities. All 3 of them (excluding C, who was available from the start) are purchasable in the Shop using Crowns. They have the role of killing the Survivors before they escaped. There will possibly be 15 executioners planned to be listed/described here, but will have on!y 1-3 for the time being
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Hell, better known as C2010, or simply C, is the titular main antagonist of his own game, and the overall antagonist of the VARIATIONDIVISON.EXE/INFINITE POSSIBILITIES story, created by Charthecrystal. He is an interdimensional entity who hails from the ABYSS, Hell is a being whose fascination with humanity and the Sonic franchise created a destructive mix, forming a vessel for an entity whose goal is to spread and cause as much pain and suffering as it can. It does this by playing various games, some subtle in its sadism, but always rigged to torture and manipulate the players that it forces into these games, using the souls of its new "friends" to fuel the vessels to play its games foreverC is a sadistic and cruel monster that possesses an instinctive lust for destruction and pain. He has immense interest in the human race and the Variation Division franchise. he is an interdimensional being that becomes obsessed with Cobalt and tortures human victims by luring them into a corrupt version of the variation division game.S T O R YAround early 2010, A being of the entire underworld: C is a powerful, Lovecraftian entity made of a substance known as "hell matter," a dark and chaotic energy made from raw essence of what was left of the underworld.T H E G E N E S I SIn the deepest chasms of the Underworld, a cataclysmic event ripped Hell apart. Not a battle between angels and demons, but a fundamental decay of its very structure. The fires died, the screams fell silent, and the damned were set adrift as the reality of damnation itself unraveled. In the black, empty crevices left behind, the concentrated essence of all that was Hell—the pain, the hate, the despair—began to coalesce. This swirling mass of necrotic energy and shattered malice was a new kind of being, a gargantuan, nascent entity with no name and no purpose beyond simply existing.This entity, which would later be known as HELL, slowly formed a consciousness. It was a being born of nothingness, surrounded by the remnants of a failed existence. Its form, impossibly vast and vaguely humanoid, was comprised of the dying embers of Hellfire, solidified agony, and the residual whispers of a million lost souls.A fading star and the lure of EarthFor eons, HELL drifted in the silent void, its only connection to existence being the faint, distant shimmer of stars. One such star, however, was different. It didn't just shine; it pulsed with a peculiar energy, a fading yet vibrant light.Hell, drawn by a primal curiosity it didn't understand, began to move towards it. As it drew closer, the star's light, reflecting off a small, blue-green planet, revealed a bustling, chaotic, and colorful civilizationThis planet was Earth.HELL was captivated. This world was the polar opposite of the silent, dead realm from which it came. It pulsed with life, creativity, and emotion. The fading star was its guide, and the vibrant planet was its new obsession. It sensed an echo of the life it had never known, and an intense, ravenous hunger for it began to stir within its core.The GAME:C creates a haunted PC game based on the original Variation Division series as a way to lure humans into his pocket dimension. (keep in mind: during this time, it would only currently be him and other victims.)Obsession and sadism: Once inside, C tortures his victims by stealing their souls and forcing them to inhabit twisted versions of Variation Division characters for his own entertainment.The entity known as C is now told to be born from the "Abyss," a gap between dimensions filled with primordial dark energy. Alone and maddened by its isolation, C develops a twisted fascination with Earth after discovering humanity and the Variation Division series. This obsession drives it to use the beloved video game franchise as a vehicle for its malevolent desires. C reshapes its body into a corrupted version of Cobalt (the main heroic character of the original Variation Division) to lure victims, hoping one day to bring humanity under its control.THE GATEWAYTo bridge the gap between its dimension and Earth, C possesses a haunted link of the original Variation Division | OFFICIAL RUMBLE Series, after coming across a Gamejolt user by the name of https://gamejolt.com/@Faxe-37373893_, due to him being unable to straight up manifest into the human world directly. So, he had this user create a link. While unknown, it is rumoured to end inThis corrupt video game acts as a portal, pulling human players into C's terrifying, rigged world. Once a player inserts the disc, they are drawn into a nightmarish, glitch-filled recreation of the Variation Division universe, where C can enact its sadistic fantasies. Early lore suggests C manipulates a human programmer and a devoted cult to pass the game to new victims.The first victims and sadistic gamesC's provides a glimpse into his early, more immature sadism through the eyes of its human victims. C torments its captives by forcing them to play as characters like Gold and Maroon.C has a variety of victims, including human players and variation division characters whose bodies are used as vessels. Human victims These are the players of the cursed Variation Division game who are lured into C's dimension, where their souls are captured and tormented forever.Brian: The first victim, who serves as the player character in the game's Gold segments. He is the main protagonist in the upcoming Second Link chapter.Seth: The second victim, whose soul is placed in a Maroon vessel. He appears in the original VariationGFC13 and its remake. Though he would be one of two souls to eventually be erased.Hank: The third victim, whose soul is placed in a Dr. Anchor vessel before being completely erased by C.May: A victim who is placed in a Cherry vessel and later brainwashed into becoming a "friend" to C.Katie Beighnet: A victim who is placed in a Maroon vessel and becomes a major character in future mini chapters of the story.Alexander Flamesworth: An oc of a real-life person who is a major victim(?) of C in VariationGFC13.Tyler and Ralph: Victims featured in older VariationDivision.EXE stories.The events regarding the deaths of Gold, Maroon, and Dr. Anchor in the story occur within a corrupted, demonic game world. The demonic entity known as "C" possesses Cobalt's form to lure victims into its world. The story likely will describe the gruesome ends of these characters as experienced by a human player named Tyler.


MOVESET

Core Abilities (Moveset)
Attack (M1/LMB): C swings his arms, dealing 45 damage (54 while enraged).
THEREYOUARE (Invisibility): C becomes invisible for 30s, gaining speed, reducing gravity, and becoming invulnerable.
Victims within 150 studs are highlighted.
Within 120 studs, a number appears above survivors; selecting it allows a teleport-knockdown (20s cooldown, 0.75s stun).
Keep Up! (Charge): C flashes red for 3s, then flies forward at high speed for 6s.
Colliding with a victim initiates a grab, dealing damage over time.
If the survivor is at 25 HP or lower (35 during Anger), they are instantly downed.
Bewitchment: C causes a blackout and teleports along with three hallucinations to random victims. Victims must choose the correct movement (Don't Move, Run, or Jump) to avoid taking 25 damage and getting Dazed.
Hell's Mockery (Counter): C enters a 3.5s taunting stance. If hit by a survivor ability, C teleports to them and delivers a 60-damage combo.
Let's Play (Anger Mode): Activated when the hidden rage meter fills (via stuns, grabbing, or victims bleeding out).
Buffs: Increased speed, jump power, and damage (3 damage per tick).
Duration: 95 seconds.
Effect: Sky darkens, Green Victory Crown closes, and victims cannot pass through it.


THE C⦻NQUEROR


The Conqueror, often referred to as "C," is a prominent, highly malicious interdimensional entity and the primary antagonist of the VARIATIONGFC chapter within the INFINITE POSSIBILITIES story.
As an advanced, more mature, and sadistic evolution of the original C2010, The Conqueror is a sentient, anti-matter force that has adopted a twisted, decaying version of Cobalt's form, characterized by grayish hues ans colors, beaming redteeth, blood-red eyes with black crosses, and a large, ichor-leaking ⦻-shaped scar on its chest. Unlike its predecessor, The Conqueror is deeply self-aware of its existence within a video game, allowing it to manipulate game files and actively troll or torment players, often treating the kidnapping and destruction of souls as an artistic, entertaining "game" rather than merely a savage act. The Conqueror operates from a "Abyss" dimension, utilizing a cult to spread a haunted, buggy CD-ROM of the original 2007 Variation Division game to harvest human souls, which it then traps within a customized, torturous pocket dimension to serve as its "toys". While extremely powerful—capable of bending reality and creating seven "Overseers" based on human emotions—The Conqueror is not omnipotent and sometimes limits its own abilities to prolong its sadistic amusement.


MOVESET

Passive Ability (Conceptual): Sadistic Presence. Similar to his lore, The Conqueror brings a heavy "Fog" effect, reducing visibility, and thrives on isolating survivors.
Attack (M1): Claw Swipe. A standard, albeit high-damage, swipe with his claws.
Ability 1: Calculated Charge. Unlike C2010's immediate dash, The Conqueror’s charge has a longer startup with a ticking audio cue, forcing survivors to panic and predict the timing. It offers high-speed, omnidirectional movement. Upon connecting, The Conqueror ragdolls the survivor, dealing heavy damage and leaving them dazed.
Ability 2: Hell’s Amusement (Illusions). The Conqueror stops in place and emits a distorted laugh that can be heard across the map. He creates multiple, non-hostile clones of himself to surround survivors, significantly reducing their visibility (building "FOG") and distracting them.
Ability 3: The Black Hand (Placeholder Name). A specialized ability where a demonic hand emerges from The Conqueror’s mouth, allowing the player to control it to strike survivors from a distance, stun-locking them.
Ability 4 (Rage/LMS): Violent Slam/Wrath Mode. When in Last Man Standing (LMS) mode, The Conqueror’s speed becomes extreme and he levitates while charging. If he grabs a survivor, he brutally slams them into the ground for massive damage.


Kerberes

Kerberes, often known as the "Brute," is a sadistic, demonic entity. Following the mysterious and ambiguous death of a Cobalt victim from a different part of the game realm, a malevolent force possessed his corpse, mutating it into a gargantuan, bloodstained, and silent bipedal monstrosity.
Kerberes acts as a relentless predator, often destroying the world of Chronius and eradicating its inhabitants. His design features dark blue hair and blackish gray skin, pitch black eyes with glowing red pupils, a wide, toothless grin, and a right arm that has mutated into a massive, gray fleshy club of sharp spikes. In combat, Kerberes utilizes brute force, capable of slamming his spiked arm down to crush victims and employing high-speed charges, marking him as a formidable, unstoppable force that hunts with sadistic glee. As an EXE, he represents a unique, heavy-hitting iteration of the classic Cobalt.EXE, often leaving his prey to panic as he relentlessly stalks them across corrupted, familiar, yet distorted, landscapes.


MOVESET

Passive Power: Trinity of Terror
Kerberes constantly emits a low, vibrating hum that creates a Void Aura around it.
The Three Faces: Kerberes creates three heads—a central, screaming head of a Cobalt victim, and two smaller, twisted, horn-like protrusions on its shoulders.
Passive Effect: As the match progresses, the Void Aura shrinks, becoming more concentrated. When a Victim is within the Aura, they suffer from the Shattered status effect (slower healing and repairing) and their scratch marks are brighter.
Stun Reaction: When stunned by a pallet or flashlight, Kerberes does not stop; instead, it enters Rage Mode for 5 seconds, gaining +5% movement speed, but cannot use special attacks.
Main Power: Cerberus Strike (Impale & Drag)
Kerberes activates an aggressive stance, charging forward with immense velocity.
Impale: If Kerberes makes contact with a Victim during the charge, it impales them with its mutated, fleshy, bone-like arm, rendering them inactionable (carried).Drag & Smash: While carrying a Victim, Kerberes can move and perform a Bash attack (M1) against walls or obstacles, dealing 25 damage to the carried Victim (but not instant killing). After 3 seconds or 3 bashes, the Victim is dropped into a ragdoll state.Secondary Special: Shadow Lunge (Area Denial)
Kerberes focuses its gaze, causing the other two heads to snap forward.
Ability: Kerberes launches a fast-moving, projectile-like lunge forward.
Effect: If it hits a Victim, it deals 50% damage and applies Infected (red, pulsating veins around the screen, decreasing movement speed).
Cooldown: If the lunge misses, there is a 5-second cooldown where Kerberos slows down.Personal Perks
Triple Threat: The first time a Victim is hit in a trial, they suffer from a deep wound, and their aura is revealed for 5 seconds. The other two, non-chased Victims have their auras revealed for 2 seconds.
Void Inhabitants: Any generators near the edge of the map regress 10% faster and produce 50% louder noise for Victims repairing them.
No Way Out: When the last generator is completed, the exit gates are blocked for 15 seconds. Victims within the Terror Radius gain the Oblivious status effect.Special Interaction (Victim Escape)
When a victim manages to escape, Kerberes's model will let out a horrific screech and momentarily shrink into a smaller, more frantic state before returning to its full, hulking size.


Zipperclaw

Zipperclaw is a sadistic reimagining of a now scrapped version known as Gold Puppet, functioning as a brutal EXE within a hellish purgatory created by an unknown void. Originally a mechanical Robbot built by Dr. Anchor, the doll was possessed by a malevolent entity that uses the souls of its victims as a fuel source. Central to her dark backstory is the soul of a young girl who was forcibly trapped inside the doll's red gem; this girl remains conscious but helpless, forced to witness and inadvertently assist in Zipperclaw's murders while experiencing eternal trauma. Known for her "Near Pure Evil" status, Zipperclaw takes sadistic pleasure in hunting survivors—who retain memories of their past deaths—utilizing lethal abilities like bombs and a "Daylight" laser to maintain the cycle of suffering.


MOVESET

Primary Attack (M1): Zipperclaw uses a retractable claw to deliver a strike that inflicts 25 damage and a Bleed status, causing additional damage if the victim continues to run.
S.T.O.M.P. (Singularity Taut Omni-Magnetic Pulse): This is Zipperclaw’s signature ability, allowing her to place up to 10 gravitational Bombs on any flat surface. When triggered, these Bombs pull victims toward the center before exploding for 33 damage.
Daylight: Zipperclaw fires a concentrated laser beam from the gem on her head for 6 seconds. This beam leaves damaging puddles on the floor that punishes victims who linger in one spot.
Reachout: She extends shadowy tendrils to yank the three nearest victims toward her location while simultaneously activating an electric shield to prevent being stunned during the pull.
Passive Mobility: To close the gap, Zipperclaw possesses a unique Double Jump and Glide mechanic, allowing her to stay airborne and move significantly faster than the survivors she hunts.